Sparking Imaginative Learning
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Greater Kansas City and SW Missouri
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There are a great number of topics covered in our week-long camps.

Please note! Number of days per camp may vary by location.  Please see your location's registration guide for program dates and times!


Programs include:

Ooey, Gooey Science

Ages 7-12 (incoming 2nd graders and older) 4-5 full days

Miss Manners might not approve but your child definitely will! Gross out camp is a week of learning about our gross bodily functions. Burping, boogers, excrement, gas, saliva, germs and how our brain, cells, heart, organs and blood contribute to this. Make exploding "toothpaste", edible excrement and handmade ice cream. Take home your own slimy "boogers" and kid's lab coat.

Topics: Slippery Secrets of Cells; Slimy Chemistry; Ooey Gooey Insides; Fizzy Gassy Reactions; Cleaning up Crime

Eureka! The Inventor's Camp

Ages 7-12 (incoming 2nd graders and older) 4-5 full days

This is a camp designed by you-the Inventor! Each day you'll be given a series of challenges which must be overcome using basic materials, simple machines, tips from world famous inventors and the most important thing of all - your mind. With a little bit of ingenuity you'll construct catapults and forts and then lay siege, fabricate a winning Egg Drop design, construct a dancing robot and assemble a working light saber to take home. While Thomas Edison said invention is 10% inspiration and 90% perspiration, this camp is 100% fun!  

Topics: Rock, Paper, Scissors; Science Fiction; Shipwrecked; Think Fast!; Whiz Kidz

Mission: Code

Ages 8-13 (incoming 3rd graders and older), 3 hours/day x 5 days

Teaches children that computers do not think for themselves, but that they are programmed by humans. Not only computers, but all digital software, including games, apps, and websites, as well as hardware and other machines, such as microwaves, airplanes and traffic lights contain programs that are made by people. MISSION:CODE inspires children to understand that they can program these machines themselves. While engaged in MISSION:CODE, children will apply 21st century skills to solve problems like real programmers. This means that they are going to collaborate and communicate while identifying problems, testing solutions and debugging their programs.

Topics: What is Programming; Sequences; For  Loops; Relative Directions; Algorithms;



Ages 7-12, 3 hours/day X 5 days

Brixology Camp by Mad Science sets the foundation for our next generation of makers! Learn about the exciting field of engineering as a Mad Scientist guides you and your team to accomplish engineering-themed projects using LEGO® bricks. Step in the shoes of an aerospace engineer while assembling a space station and delve into the physics of carnival rides, structural basics of bridges and nature’s very own engineering marvels. Tinker with LEGO® bricks during camp and build your own models to test and rebuild at home! Get into engineering the Mad Science way! 

Topics:  Aerospace; Towers; Machines; Boats; Creatures

3, 2, 1… Blast Off!

Ages 7-13 5 full days

This action packed week will focus solely on rockets and the physics of rocket flight and expand on many of the concepts learned in Rockin’ Rockets and Aerodynamics Week 1. After learning the model rocket safety code, campers will build ten different types of rockets and participate in the launching of 6 different rockets during the weeklong program. Children will be divided into three groups; altitude trackers, launch preparation and launchers for all rocket launches and will get the opportunity to try all three roles.

Topics:  Rocket Basics, Rocket Flight, Mission Control, Rocket Propulsion and Recovery, Go for Launch!

Claws, Codes & Constellations

Ages 6-13 5 full days

Spend five days with Mad Science exploring the "awesomeness" that is science! Discover how to send secret messages to your friends using special codes. Learn about your surrounding environment and how science will help us protect our planet. Explore how Newton's laws are at work in your favorite sport. Become a young astronaut for a day while exploring the mysteries of the solar system.

Topics: Earth Awareness, Mad Messages, Nature, Science of Sport, Space

Super Science Lab

Ages 6-13 5 full days

Let Mad Science get you moving with this great five-day camp. Do you love to build, design, and fix things? Put on your engineer's hat to see how science is used to build skyscrapers, bridges, and tunnels. Use simple machines to help lift weights and even launch marshmallows. Spend a day being a true Mad Scientist as you learn about chemical reactions that you might encounter in your daily life. Ever wonder how a camera works? See how film captures light to store images and how filmmakers make images move. Take a walk on the wild side as you explore the nature of birds, beasts, and bugs.

Topics: Birds and Beasts, Crazy Chemistry, Junior Engineers, Machine Mania,Lights and Sights

The Wright Stuff

Age 7 - 13 3 hours/day x 5 days

From the earliest flying machines to the first rocket flights, this hands-on program will allow them to build many different flying devices, see how Newton’s Laws of motion help explain how things move and how rockets fly and show them how amazing our Milky Way is.

Topics: Newton's Loco-Motion; Rockin' Rockets; The Wright Stuff; Up, Up, and AWAY!, Milky Way

NASA Journey Into Outer Space

Age 7-13 3 hours/day x 5 days

From our Earth’s atmosphere to the outer reaches of our solar system, this hands-on program for children ages 7-13 sends them on a quest for exploration! Comets, planets, stars and more are all waiting to be discovered. Learn about the four forces of flight, the challenges of space travel, and participate in a rocket launch!

Topics: Earth & Beyond; Astronaut in Training; Solar Launch; Space Race

Rockin' Robots

Age 7-13 3 hours/day x 5 days

Learn about the history of robot design, how robots sense, decide and carry out tasks, program a robot to do a series of maneuvers and participate in robot relays. Build a working robot to take home.

Topics: Ready for Robots; Robots 101; Circuit Science; Common Sensors; Advanced Robotics


Rockin' Robots PLUS

Age 7-11, 7 hours/day x 5 days

Does your kid love robots so much that a half day of them isn’t enough? Due to overwhelming interest and demand, Mad Science is excited to announce we have created a full day version of Rockin’ Robots! We have added in hours of new hands on activities… robot mazes, alternative energy sources (solar, wind, and hydrogen), additional take homes (including a circuit maze game they will design and build themselves), and lots more hands on time with robots. As in our half day version, we will explore several different types of robots that do a variety of jobs. We will learn about the history of robot design, how sensors work, simple programming, and participate in robot relays. And, kids will build a working robot to take home at the end of the week.

Topics: Ready for Robots; Robots 101; Circuit Science; Use Your Common Sensors; Advanced Robotics


Advanced Robotics

Age 9-14, 3 hours/day x 5 days

Robots are not just science fiction any more! Join us for a week of fun with robots and learn all about the science of robotics. Discover the science behind gears and how robots use sensors to explore things around them. Learn about artificial intelligence and how it is revolutionizing our world. Put all this knowledge to use when you build your very own robot as you join us this summer in the Mad Science robot world.

Topics: Robotic Challenge; Gear It Up; Real Life Robots; Robots in Action; Shocking, isn't it?

Secret Agent Lab

Age 6-13 3 hours/day x 5 days

Step into the shoes of a detective—uncover the science involved in evidence gathering and analysis. Become a super sleuth and learn clever ways of performing tasks in this hands-on view of the science that spies use. From decoding messages to metal detectors and night vision, campers will have the opportunity to check out spy equipment, and discover the technological tools of detection!

Discover Detection; Funky Forensics; Science of Security; Sleuths on the Scene; Spy Academy

Clues, Crimes and Culprits

Age 5 - 7, 3 hours/day x 5 days

Oh NO! The Mad Science monkey is missing! Will you help us figure out where the monkey is? How he got out? And, what he is up to? Join the Mad Science crew as we gather the evidence from the crime scene, and take it back to the lab to analyze it. As the week goes on we will use chemistry, forensics science, physics, and biology to solve the crime. Blood typing, DNA examination, and pH testing are only a few of the scientific tests our young sleuths will get to participate in. Each Jr. Mad Scientist will get a lab coat, magnifying glass, and a case notebook to keep at the end of the week.

My First Science Lab (age 4-6)

Age 4-6, 2.5 hours/day x 5 days.

This camp offers young children ages 4-6 an exciting introduction to basic environmental science. Each session is devoted to different aspects of the Outdoors, allowing children to progressively enrich their understanding of how living things grow and how they interact with the environment around them. During the course of each 2 1/2 hour session, children will perform hands-on experiments, play themed games, and enjoy a story related to the theme for that day. A mural will grow through the course of the program as children illustrate their latest discoveries at the close of each session.

Topics: Soil & Seeds; Sun, Wind & Rain; Plants & Leaves; Flowers, Fruits & Vegetables; Butterflies, Ladybugs & Bees.



Single Day Camp Program Descriptions


Birds and Beasts  

Where do owls live and what do they eat?  How do some bugs walk on water?  Do ants collect all of their food?  These types of questions and more will be answered with a walk on the wild side of things to explore owls, birds and all kinds of bugs.  Students will be introduced to the science of ornithology by investigating different species of birds and how they each fit into their own niches in their environment.  They will build their own birdhouse and create their own blend of bird food.  They will participate in a territory and a food chain game following the rigid rules of nature.  They will discover the purpose of a gizzard and dissect their own owl pellet, investigate how some insects walk on water.  They will learn the parts of an insect by creating their own bug to take home and they will study insect life cycles and behavior by building their own tiny bug house. 


Cleaning up Crime 

Become a forensic scientist and learn the science behind solving a crime! Campers will solve their own CSI mystery and eat homemade ice cream.


Crazy Chemistry  

In this workshop we investigate chemical reactions happening all around us every day, in the kitchen, the laundry, the garden even the walls!  Young scientists will build crystals, make sidewalk chalk, bath fizzers and a chromatograph T-shirt, investigate water absorbing chemicals, and use chemical reactions to make their own ice cream. 


Fizzy, Gassy Reactions 

What do stomach acids do? Find out with our popper stoppers and liquid ooze. Discover how a clock can run on soda or water without batteries.


Junior Engineers  

Young engineers will have lots to talk about after a full day of building and testing structures out of lots of different materials!  They check out pyramids, arches, inflatable beams, test the strength of eggs, and build bridges and sky scrapers.  In between, children will have fun playing games and puzzles with shapes and structures.


Lights and Sights 

Students discover the secrets of light!  Break light into its parts, and put them back together, learn about waves and colors, explore reflection, refraction and diffraction, and make your own multi-colored Sun Catchers using only three primary colors, make messages appear and disappear using colors and patterns that deceive the eye.


Machine Mania  

Find out how wedges, screws and levers help us in our daily lives. Run through an obstacle course and use teamwork to show how useful simple machines can be.

Students will be introduced to the concepts of simple machines; the wheel and axle, pulleys, levers, wedges, inclined planes, screws, and pulleys.  They will discover the three classes of levers, the use of the fulcrum and investigate the relationship between screws, inclined planes and the forces of balance, gravity and friction.  Students will observe the awesome power of pneumatics and hydraulics, participate in a pincher relay, experiment with pulley systems, investigate the force of friction, and construct their own mega-pinchers, micro-pinchers and a miniature catapult to take home.  They will see how combining simple machines they can create very complex machines such as robots.



Discover the world outdoors by using microscopes to investigate plants, animals and insects. Create cool tie-dye designs using natures beautiful colors, and play the role and develop the skills of a naturalist tracking animals in the wild.


Ooey, Gooey Insides 

Investigate the insides of Tall Paul. Make boogers that you can hold. Learn about the digestive process and take home edible excrement.


Rock, Paper, Scissors

Investigate the awesome inventions created before modern science had really begun. Learn about Leonardo da Vinci and discover how his ideas predicted future inventions. Explore catapults, trebuchets, and more of his amazing inventions during this action packed camp day.


Science Fiction 

Join the adventure to infinity and beyond on this fantastic day where science fiction meets science fact. As far back as Jules Verne and as recently as George Lucas, dreamers have explored what the future can hold. Many of those dreams are now reality. Sci-fi meets real inventors to help us explore how fiction can influence reality.


Science of Sport 

Check out how science has helped us understand sports and performance.  Investigate everything from why your toes are important, the role of chemistry in your blood, to the capacity of your lungs.  And what’s this?  Physics is part of baseball, football and even acrobatics!  It’s all about energy transfer, gravity and forces we explore in this full day of fun science.



Imagine finding yourself on a deserted island with only a few supplies. What better way to inspire your own creations? Add into the day a tsunami and a volcano and see how resourceful you can be using Ben Franklin’s inventions as inspiration.


Slimy Chemistry 

Make a lemon battery, electroplate a penny and conduct electrochemistry with goldenrod paper. Clean up your own germs with soap and “exploding toothpaste” and then get dirty again with slime.


Slippery Secrets of Cells 

Learn about what makes up a cell and your heredity like taste. Discover what burps are made of with dry ice. Take home your own edible DNA and kids lab coat.


Space Camp 

Children will discover how astronauts live and work in space.  The sun, moon, stars and gravity are only a few of the things that we must deal with on this Mad Science mission. Grades K-2


Think Fast! 

Inventors have always searched for a way to take flight. On today’s journey we will use early inventors like the Wright brothers to launch into the wild blue yonder. The adventure starts on the ground and travels into space. Take flight during this fun-flying camp day.


Whiz Kids 

Team up with your fellow camp inventors to explore the inventions of others – such as kids, women, Rube Goldberg, and Thomas Edison. Draw inspiration from the “wacky” and the practical! The goal of this camp day is to understand that we have no limitations. Our dreams will inspire invention. 


Check out ourAfter-School Programs
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